Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

Monday, 11 April 2016

News - Update - Castle Clash Update on 11 April (Android) [Version 1.2.86]

Copied from the Android Forum 

The Castle Clash servers will be going offline for maintenance at 1:00 am (server time: GMT-5) on Apr 11 for about 3 hours. Players will get 300 Gems after the maintenance (inclusive of 100 Gems for previous payment issues). 

Updates:
1. Added new Hero: Beast Tamer
Skill Name: Deafening Roar
Skill Description: Deals DMG equal to X% ATK to nearby enemies. For Xs, targets take X% more DMG and Grizzly takes X% less DMG. Grizzly always enters battle with Beast Tamer. Cooldown: Xs.
Grizzly's skill allows Beast Tamer to take X% less DMG and greatly increases his CRIT Rate for Xs. Grizzly has Lv 8 Heavy Blow. Cooldown: Xs.
2. Added a Hero Compendium.
3. Added new Hero hiring Quest to the Quest Board.
4. Added a button to towers that allows you to quickly switch between all towers.
5. Added a button to Hero Bases that allows you to quickly switch between all Hero Bases.
6. Added Guild Boss descriptions to Challenge a Boss.
7. Added Hero portraits to Team Dungeon battles.

Adjustments:
1. Optimized the Heroes Altar interface.
2. Hero Trials will now reward Hero cards instead of Heroes.
3. Entrances for Here Be Monsters and Heroes Trial adjusted.
4. Optimized Heroes Expedition interface.
5. Adjusted Lost Realm opening battle pace.
6. Added new purchase rewards.
7. Base plans can now be saved to or restored from the Cloud.
8. Adjusted the images of the Arena and Battlefield Cards.

Tuesday, 29 March 2016

Fortresses Feud - New Guild Event Coming Up!!


LATEST NEWS FROM THE IGG ANDROID FORUM

NEW GUILD EVENT COMING UP!


FORTRESS FEUD

The information on this event, is as follows:

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"In the coming version we are going to have a new guild event named: Fortress Feud. 

This event is held once a month and guild leaders have to register their guilds to take part in it. 

In the event, several Fortresses will appear on the event map, and guilds will compete for control of Fortresses. 

Players earn points by occupying the Fortress, and rewards are awarded based on the Guild’s total points.

The following are more detailed informations, let's us know what you think in the comment below!

1.There are three time slots for the event. The Guild leader may choose to register his or
her Guild for one of the three time slots available.

2. Four Guilds will form a Group and compete against each other.

3. Several Fortresses will appear on the event map. Each is linked to another with a path. Moving between Fortresses will take time.

4. Guilds compete for control of Fortresses in this event. Players can send Heroes to attack fortresses by making up to three teams of five Heroes.

5. Only two parties can battle at a Fortress. After a Fortress is occupied, it will be protected by Guild Guards. Guild members may also send their teams to guard a Fortress.

6. When battling at a fortress, all teams of players in both Guilds fight one-on-one. The winning Guild will battle with the next team with the current health and Energy they had at the end of the previous battle and any Heroes that died will still be dead.

7. Every 20 minutes, the points from occupying Fortresses will be totalled and all participating players' fallen Heroes will be revived.

8. Players earn points by killing enemy Heroes. They’ll also get a small amount of points if their own Heroes were killed.

9. Rewards are awarded based on the Guild's total points. All participating players from the same Guild will receive the same rewards. Players with 0 points will not get any rewards.”

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